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Jobs at Hocus Pocus Studio

We keep a small core team and scale with lovely freelancers when projects need it. If you love and are great at what you do, we’d like to hear from you.

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Freelance Unreal Engine developers and real-time artists

We’re building our roster of Unreal specialists for animation, previz, and look-dev. If you live in Sequencer and love crafting cinematic shots in real time, please get in touch.

Ideal skills

  • Strong Unreal Engine experience for animation and cinematic work
  • Sequencer, Blueprints, Niagara, Lumen, Movie Render Queue
  • Control Rig and rigging for animation polish
  • Asset ingest and optimisation from Maya or Blender
  • Lighting, shading, performance profiling, and level optimisation
  • Version control and tidy handovers
  • Nice to have: World Partition, nDisplay, VCAM, multi-user editing, VP toolchains

How to apply

Send a short email and reel link to jobs@hocuspocus.studio. Use the subject line: Freelance Unreal - Your Name. Include your availability, location, and typical day rate.

Freelance Unity developers and real-time artists

We’re also growing our Unity roster, particularly for game trailer and cinematic work. If you’re comfortable turning gameplay assets into something cinematic, please get in touch.

Ideal skills

  • Strong Unity experience for real-time animation and cinematics
  • Cinemachine, Timeline, Shader Graph, URP/HDRP
  • Unity Recorder and render pipeline setup for trailer output
  • Asset ingest and optimisation from Maya or Blender
  • C# scripting a plus, not required
  • Version control and tidy handovers

How to apply

Send a short email and reel link to jobs@hocuspocus.studio. Use the subject line: Freelance Unity - Your Name. Include your availability, location, and typical day rate.

Designers and animators with scientific or medical expertise

We work regularly with healthcare and pharma clients, and we’re building a roster of artists who can combine animation craft with real scientific understanding, whether that’s anatomy, physiology, mechanisms of action, or medical device function.

Ideal skills

  • Experience illustrating or animating anatomy, physiology, or pharmacology
  • Comfortable working from clinical references and source material accurately
  • Understanding of medical/regulatory review processes (MLR, client compliance sign-off)
  • 2D or 3D animation skills (Cinema 4D, After Effects, Maya, or similar)
  • Previous work with pharma, medtech, or healthcare clients preferred
  • Attention to detail, since accuracy matters as much as style here

How to apply

Send a short email and reel link to jobs@hocuspocus.studio. Use the subject line: Healthcare/Medical Animation - Your Name. Include your availability, location, and typical day rate.

Internships

Sorry, we’re not planning to run internships in 2027. We’ve done loads over the years but for now we can’t really support it properly. It’s a tough time for the industry and we want to make sure anyone who interns with us gets real support and learning. That takes time and the right projects in place. We’ll update this page if that changes.

FAQs

Do you consider remote applicants?

Yes. Some work is fully remote, some is hybrid, and occasional on-site time in London may be needed.

What day rates do you work with?

Rates vary by brief and experience. Include your typical day rate and we’ll see if it fits. We’d like to think we pay well!

Which tools are in your pipeline?

We work in Unreal Engine, Unity, After Effects, Maya with Redshift, and Harmony. We also do frame by frame when needed, so obviously tools shift depending on the job.

Can I send a speculative application?

Yes. We review reels regularly and add folks to our roster when we can.

Do you sponsor visas?

We have done previously but it’s unlikely at the moment.

How will I know you got my application?

We try to reply to everyone, but sometimes we get behind, so don’t worry if it takes a month or so.